Complete safe robbery for fiveM in all its phases.
Fully customizable through the config:
General Settings 
- Debug Mode: Enables debug messages. Example:
Config.Debug = true - Framework: Sets the server framework. Example:
Config.Framework = "esx" - Targeting System: Specifies the targeting system. Example:
Config.Target_resource = "qb_target" - Inventory: Determines the inventory system. Example:
Config.Inventory = "ox" - Language: Sets script language. Example:
Config.Language = "en"
Police & Robbery 

- Police Jobs: Defines police jobs. Example:
Config.police_job = {"police", "fbi"} - Police Robbery: Allows police to rob. Example:
Config.can_police_Robbery = false - Police Call Delay: Delay before police are alerted. Example:
Config.Call_police_delay = 10000 - Robbery Cooldown: Time before new robbery. Example:
Config.TimerBeforeNewRob = 3600 - Max Distance: Distance before robbery cancels. Example:
Config.MaxDistance = 100 - Gas Removal Time: Time before gas is removed. Example:
Config.GasTime = 5
Blip & Rewards 

- Blip Configuration: Enables map blips. Example:
Config.bliprobbery = true - Default Rewards: Rewards if no custom rewards. Example:
money = {min = 1000, max = 5000}, items = {name = "goldbar", amount = 5} - Money Items: Names for money items. Example:
Config.Item_money = "money", Config.Item_black_money = "black_money" - Money Bag: Shows money bag after robbing. Example:
Config.enableMoneyBag = true
MiniGame Configuration 
- MiniGames: Selects the minigame. Example:
Config.MiniGame = "ox" - MiniGame Settings: Minigame configuration. Example:
Config.MiniGame_Configuration_Ox = {cops = 4, difficulty = "medium"}
Store Configurations 

- Position: Coordinates and heading. Example:
position = {coords = vector3(28.22, -1339.56, 29.5), heading = 270.0} - Blip: Configures map blip. Example:
blip = {sprite = 52, color = 1, scale = 0.8} - Officers Needed: Minimum police required. Example:
officers_needed = 2 - Rewards: Custom rewards. Example:
reward_money = {min = 500, max = 2000}, reward_item = {name = "jewels", amount = 10} - Store Name: Name of the store. Example:
nameOfStore = "24/7 Supermarket" - Robbery Duration: Time to complete robbery. Example:
secondsRemaining = 30000 - Robbery Status: Tracks robbery state. Example:
lastRobbed = 0, beingRobbed = false
Weapons & Requirements 

- Weapon Requirement: If a weapon is needed. Example:
Config.Weapon_Needed = true - Allowed Weapons: List of weapons for robbery. Example:
Config.Weapons = {"WEAPON_PISTOL", "WEAPON_SMG"}
Translation & Notification 

- Translations: Provides messages in different languages. Example:
['en'] = {['robbery_in_progress'] = "Robbery in progress at %s", ['robbery_complete'] = "Robbery complete!"} - Notifications: Defines notification system. Example:
Config.Notify = "QBCore"
Progress Bar & Sound 

- Progress Bar: Configures the progress bar. Example:
Config.progressBar = {useWhileWorking = true, label = "Robbing"} - Sound Effects: Sets sounds during robbery. Example:
Config.Sound = {alarm = "alarm.ogg", robbery = "robbery.ogg"}
Custom Dispatch 
- Dispatch Integration: Custom dispatch for alerts. Example:
Config.Dispatch = {enable = true, type = "custom"}
Dependecies