Safe Robbery System

20.00 EUR

Complete safe robbery for fiveM in all its phases.   

Fully customizable through the config:  

  1. General Settings 🛠️
    • Debug Mode: Enables debug messages. Example: Config.Debug = true
    • Framework: Sets the server framework. Example: Config.Framework = "esx"
    • Targeting System: Specifies the targeting system. Example: Config.Target_resource = "qb_target"
    • Inventory: Determines the inventory system. Example: Config.Inventory = "ox"
    • Language: Sets script language. Example: Config.Language = "en"
    Police & Robbery 👮‍♂️💰
    • Police Jobs: Defines police jobs. Example: Config.police_job = {"police", "fbi"}
    • Police Robbery: Allows police to rob. Example: Config.can_police_Robbery = false
    • Police Call Delay: Delay before police are alerted. Example: Config.Call_police_delay = 10000
    • Robbery Cooldown: Time before new robbery. Example: Config.TimerBeforeNewRob = 3600
    • Max Distance: Distance before robbery cancels. Example: Config.MaxDistance = 100
    • Gas Removal Time: Time before gas is removed. Example: Config.GasTime = 5
    Blip & Rewards 🌍🎁
    • Blip Configuration: Enables map blips. Example: Config.bliprobbery = true
    • Default Rewards: Rewards if no custom rewards. Example: money = {min = 1000, max = 5000}items = {name = "goldbar", amount = 5}
    • Money Items: Names for money items. Example: Config.Item_money = "money"Config.Item_black_money = "black_money"
    • Money Bag: Shows money bag after robbing. Example: Config.enableMoneyBag = true
    MiniGame Configuration 🎮
    • MiniGames: Selects the minigame. Example: Config.MiniGame = "ox"
    • MiniGame Settings: Minigame configuration. Example: Config.MiniGame_Configuration_Ox = {cops = 4, difficulty = "medium"}

  2. Store Configurations 🏪💎
    • Position: Coordinates and heading. Example: position = {coords = vector3(28.22, -1339.56, 29.5), heading = 270.0}
    • Blip: Configures map blip. Example: blip = {sprite = 52, color = 1, scale = 0.8}
    • Officers Needed: Minimum police required. Example: officers_needed = 2
    • Rewards: Custom rewards. Example: reward_money = {min = 500, max = 2000}, reward_item = {name = "jewels", amount = 10}
    • Store Name: Name of the store. Example: nameOfStore = "24/7 Supermarket"
    • Robbery Duration: Time to complete robbery. Example: secondsRemaining = 30000
    • Robbery Status: Tracks robbery state. Example: lastRobbed = 0, beingRobbed = false
    Weapons & Requirements 🔫🔒
    • Weapon Requirement: If a weapon is needed. Example: Config.Weapon_Needed = true
    • Allowed Weapons: List of weapons for robbery. Example: Config.Weapons = {"WEAPON_PISTOL", "WEAPON_SMG"}
    Translation & Notification 📜🔔
    • Translations: Provides messages in different languages. Example: ['en'] = {['robbery_in_progress'] = "Robbery in progress at %s", ['robbery_complete'] = "Robbery complete!"}
    • Notifications: Defines notification system. Example: Config.Notify = "QBCore"
    Progress Bar & Sound 📊🔊
    • Progress Bar: Configures the progress bar. Example: Config.progressBar = {useWhileWorking = true, label = "Robbing"}
    • Sound Effects: Sets sounds during robbery. Example: Config.Sound = {alarm = "alarm.ogg", robbery = "robbery.ogg"}
    Custom Dispatch 🚨
    • Dispatch Integration: Custom dispatch for alerts. Example: Config.Dispatch = {enable = true, type = "custom"}
    Dependecies